Talk:Ikaruga

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Graphics[edit]

"The game also departs from other scrolling shooters in that most of its graphics are not bitmaps but full three-dimensional landscapes - this might be a contributing factor to the fact that there is no Playstation 2 version of Ikaruga, the rumour being that it wasn't possible to match the performance of the Dreamcast version (the Gamecube version has only recently been released)."

I'm a bit skeptical about that- the game originally appeared on Naomi 2 hardware IIRC, which is a substantial step above the Dreamcast itself and the GC, yet PS2 ports from the hardware have been achieved in the past (VF4); both released Ikaruga ports show slowdown anyway. Sockatume 06:58, 4 Oct 2004 (UTC)

Naomi 1, actually, but a valid point. Einhander, for PSX, was completely 3D, so that alone is not a criteria. I'll play around with it. --Golbez 14:48, Oct 4, 2004 (UTC)
Nicely done Sockatume 15:48, 4 Oct 2004 (UTC)
I would also like to add that the Gamecube version slows down less than either the DC or the Arcade version. This has an effect on gameplay, especially when it comes to bullet-eating Tageri in hard mode. --65.34.235.174 02:19, 29 September 2005 (UTC)[reply]
However the GC ver has some audio timings off, especially for that first great music cue... Really doesn't compare to the arcade ver, even with a GC arcade stick (and nearly unplayable on a GC pad)

Trivia[edit]

It seems that Greng's Site is down. Anywhere else where someone can pull of the same information regarding the bird name references and Bhuddist allusions made in the game? —The preceding unsigned comment was added by 161.38.223.219 (talk) 20:02, 7 February 2007 (UTC).[reply]

compare with Project X?[edit]

Quote from the article:

It is sometimes compared to Team17's Project-X for the Amiga.

How is this game similar to Project X? Other than the fact that both games are in the shooter genre I don't see similarities? Ikaruga introduced many new mechanics while Project X uses a lot of Gradius game mechanics. Project X was hard mainly because in some spots the game was unfair (slightly fixed in a rerelease), Ikaruga on the other hand is hard but beatable because it is based on memorising patterns and puzzle solving. I see no reason to why Project X is relevant. Felsir 13:07, 29 November 2005 (UTC)[reply]

www.ikaruga.tv[edit]

This is not the official website of the video game ikaruga.—Preceding unsigned comment added by 199.8.89.251 (talkcontribs)

I have no way of knowing what the official website for it is, and I didn't add this one in, but go ahead and change if you know the official website, and remove the existing one if you don't.--Clyde Miller 22:33, 4 November 2006 (UTC)[reply]
In treasure's web site. I found a section for the arcade and Dreamcast version of ikaruga. http://www.treasure-inc.co.jp/products/lp/ikaruga/ikaruga.html (Japanese) 199.8.89.251 19:10, 7 November 2006 (UTC)[reply]

18mb?[edit]

Anyone got a source for the 18 MB deal?

Manic vs. Methodical[edit]

This articla states that the game is a manic shooter while it clearly isn't. It focuses more on methodical movements (chains) than fast hand eye coordination that are usually seen in manic shooters. See this contradicting article for further arguments. —Preceding unsigned comment added by 84.182.209.185 (talk) 23:16, 11 December 2007 (UTC)[reply]

GA Review[edit]

This review is transcluded from Talk:Ikaruga/GA1. The edit link for this section can be used to add comments to the review.

Reviewer: GamerPro64 (talk · contribs) 20:20, 15 May 2017 (UTC)[reply]


I'll be reviewing this article pretty soon. GamerPro64 20:20, 15 May 2017 (UTC)[reply]

So the article seems to be pretty much good. One issue is that there is a citation from Screwattack! which is considered unreliable for the Video Game Project. Should remove that. Especially since the link is dead. GamerPro64 20:18, 28 May 2017 (UTC)[reply]

OK, done. TarkusAB 12:08, 29 May 2017 (UTC)[reply]

Doing a second sweep I have one more comment:

  • "The action shooter gameplay design was based on Radiant Silvergun while polarity elements were borrowed from Silhouette Mirage". Is it possible to find a secondary source on this claim? GamerPro64 00:43, 2 June 2017 (UTC)[reply]
    • I added the Hardcore Gaming article to support that sentence. It's not straight from the developer's mouth, but I feel the Radiant Silvergun piece is well documented in the rest of the section to not be controversial. If it's not good enough for the Silhouette Mirage piece, I can reword the sentence so it's more of a probability than hard fact. TarkusAB 05:01, 4 June 2017 (UTC)[reply]
      • Maybe offer a possible sentence replacement. GamerPro64 05:14, 4 June 2017 (UTC)[reply]
        • OK I rewrote that part. How does it look? TarkusAB 05:36, 4 June 2017 (UTC)[reply]
          • Isn't it rather redundant to mention they're earlier Treasure games while adding the year they came out in the sentences? GamerPro64 05:55, 4 June 2017 (UTC)[reply]
            • I usually add dates after game titles the first time they're mentioned. I think it looks more professional and gives some time scale context. I see people do it all the time for films. If you don't think it's necessary I can remove. TarkusAB 06:18, 4 June 2017 (UTC)[reply]
              • I think its fine thinking about it now. I think its safe to promote this article to GA status now. Anyone who disagrees with this decision can always take this article to WP:GAR. GamerPro64 20:43, 4 June 2017 (UTC)[reply]