Talk:Quake II

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Mod list[edit]

Although it's understood here that a mod list is not kept prominent as it's not "required" information, as someone stated below the number of mods for Quake II (both known and unknown) kind of stand out as it seems to be the highest number of mods in any game to date. I can dispute this claim if necessary and I haven't put anything in the article, but does anyone else think it's worth noting? If it's not worth noting, then someone (anyone interested?) should start a place on a site with a possible history of Quake mods; web archive of PlanetQuake and Blues News' news archive can probably be the best places to search, but I do think that Quake II deserves it's place in FPS gaming as the game whose mod count go off the charts. Paril (talk) 17:58, 22 October 2009 (UTC)[reply]

Latest Version[edit]

Am I blind? I do not see version 3.21 on id Software's FTP, at least not in ftp://ftp.idsoftware.com/idstuff/quake2/source/. -- Darklock 12:53, 12 March 2006 (UTC)[reply]

3.20 is the last proper version. I remember reading somewhere that the only real difference with 3.21 is that there is some change (possibly a re-organisation?) to make it compile better for Linux.--Drat (Talk) 12:58, 12 March 2006 (UTC)[reply]
Come on, you can read it in this article, that does not matter though. Whatever, I found it: ftp://ftp.idsoftware.com/idstuff/source/q2source-3.21.zip. -- Darklock 13:03, 12 March 2006 (UTC)[reply]
Whoops. I haven't really read this article recently. I mostly keep it on my watchlist to watch for linkspam.--Drat (Talk) 14:14, 12 March 2006 (UTC)[reply]

I found this note that suggests that version 3.21 was not just a repackaging: [1]. Anyone with more insight? -- Darklock 16:55, 27 March 2006 (UTC)[reply]

This is correct, the GL for Linux was rewritten quite significantly in 3.21 and the Windows GL renderer was also improved to use a different multitexturing technique. However the engine itself (not the renderers) remains mostly (completely?) unchanged from 3.20. R1CH 09:26, 20 April 2006 (UTC)[reply]

Mod notes[edit]

I think two elements could be usefully exapnded upon in this article.

1. Modding in general: While Quake 1 was the game that many think of as really cracking open the mod element of FPS games (with perhaps Team Fortress being the best example of this), Quake 2 was where mod making exploded. There was simply an insane number of very high quality mods made for Quake 2, to an extent that really hit critical mass, as it were. If memory serves me correctly, I recall Activision releasing a commerical CD of ten or so of the most popular Q2 mods.

It's titled Quake II Netpack 1: Extremeties --Hardgoodbye 00:29, 28 October 2005 (UTC)[reply]

Where later games such as Halflife had one mod which acted as a lightning rod for mod visibility (TF again being example of this in Quake 1), the very number of excellent mods made for Quake 2 almost created a scenario where the incredible variety obscured itself.

It would be nice to see an addition to the article that explores this aspect of Quake 2.

2. Loki's Minions CTF: I mention this more as a side note. LMCTF was one of the major CTF mods for Quake 2 - to such an extent that I feel comfortable saying that many people pretty much thought of LMCTF when thinking of CTF and Quake 2. The LMCTF world was large and vibrant, and worthy of mention. (anon., Sept 30, 2005)

I disagree... standard ctf (with the server side lfire ctf mod) is the only one still being played to any extent today, and in q2's prime I would say it was far more heavily played than loki's minions. User:Rsciaccio
I also disagree. Say CTF to me and my circle of friends and we think of CTF (Threewave's version), and never LMCTF. SJ2571 (talk) 04:50, 19 July 2009 (UTC)[reply]

Alternative titles[edit]

Does anyone know what the alternative titles for Quake II were? Paul Jaquays says they were considering a number of other, non-Quake titles for the game. --hgb

Nope, that entire section's pretty much all I recall getting from him. Wish we DID know some of the alternate names, though; that'd be a great addition to the article. --Shadow Hog 23:35, 27 October 2005 (UTC)[reply]
Oh well. I'm compeltely fascinated by such things. --Hardgoodbye 00:29, 28 October 2005 (UTC)[reply]

Quake2Max and modified engines[edit]

Is Quake2Max still the most prominent engine modification? These days it seems EGL, AprQ2 (at least in Europe scene), NoCheat and R1Q2 are the most popular clients. It would be nice to know more about the differences in some of these new clients but they wouldn't really deserve a new page each. Would a new section be worthwhile? 65.75.74.189 08:57, 4 January 2006 (UTC)[reply]

From the various Q2 servers I admin, the most common clients are the original 3.20, R1Q2 and EGL, although this is a somewhat biased selection as I encourage everyone to use R1Q2 or EGL over the buggy and insecure 3.20 :). I haven't seen a Quake2Max user for a long time. I think a small section with the various modified clients would be a nice thing to have, the less people using the official clients the better due to the security risks associated with such. R1CH 09:29, 20 April 2006 (UTC)[reply]

7/30/2007 (Anonymous): To Play Quake 2 online, most people download a client called TheAllSeeingEye (www.allseingeye.com)which lets people find games based on what they want to play. Believe it or not there are still a ton of people who play Quake 2 to this very day, myself included.

Console Commands[edit]

Does anyone else think this seems rather out of place here? Perhaps an external link to the console commands page would be better, and if this section stays it should be cleaned up somewhat. 24.244.188.83 07:04, 27 February 2006 (UTC)[reply]

My thoughts exactly. I'm going to be bold and delete it. I have a link to a site with commands.--Drat (Talk) 07:08, 27 February 2006 (UTC)[reply]

N64 port[edit]

In the article we can read "Ports of Quake II were released in 1999 on the Nintendo 64 (ported by Raster Productions L.L.C. )"... But looking at Rogue Entertainment's website, we can read

"1999: Quake II: Nintendo 64 was released in the second quarter of 1999. As with our previous products it has garnered critical praise and positive attention upon its release. It has been dubbed "Better than the original."

What is the source for this part of the article ? -Ash_Crow 03:14, 19 July 2006 (UTC)[reply]

Banned?[edit]

This is in a list of banned games but it does not state in the article when or why it got banned? --Jimmy93211 15:15, 22 July 2006 (UTC)[reply]

Bitterman's story[edit]

For the sake of completeness, shouldn't be the continuation of bitterman's story in Quake III Arena be included? The manual clearly states, that Bitterman is a Strogg War veteran, who was subject to horrible experimentation by the Strogg.--Mikael GRizzly 22:08, 7 August 2006 (UTC)[reply]

Well every member of Quake III Arena was plucked from their respective timeframes, but only Xaero has a character ending. In fact, Xaero is the only one to have a story in Q3! What i'm saying is that nothing is added to the story, and if it is, I don't think of it as canon.

--JaffaCakeLover 01:13, 19 October 2006 (GMT)

I see your point, but I believe that what is revealed in Quake III Arena is a pretty big hint at what happened to our marine. Mikael GRizzly 14:45, 21 December 2006 (UTC)[reply]

Missions section - cleanup[edit]

Does the section on the levels of the PC version really need cleaning up now? It was in a pretty rough shape once but a number of editors have cast their eyes over it. I might remove the tag. Makron1n 15:08, 14 September 2006 (UTC)[reply]

BFG[edit]

It's a given that the BFG stands for "Big Fucking Gun" and that the "Big, uh, Freakin' Gun" quip in the Quake 2 manual is just for humour. The BFG article also states that the gun's called the "Big Fucking Gun", so I've changed it back to that. Feel free to dispute. Makron1n 16:04, 22 September 2006 (UTC)[reply]

Rob Zombie's Quake II theme[edit]

Could somebody find me a source on this, and exactly what track he made? Because I've heard rumors but never really find concrete proof. --TonicBH 07:38, 4 January 2007 (UTC)[reply]

I've heard conflicting reports that it was Main Theme or Operation Overlord. Blah. 72.72.245.144 03:46, 17 March 2007 (UTC)[reply]
Rob Zombie did the music during the opening cinematics, I heard? BTW: When I ripped the tracks recently, it says that the track "Climb" (track 9 (not including the data track)) was made by Jer Sypult? What music did Bill Brown do? —Preceding unsigned comment added by Phoenixdolphin (talkcontribs) 11:58, 26 August 2008 (UTC)[reply]

Game mods and modified engines[edit]

I removed these two sections from the (still rather long) External links. Those that have been deemed notable enough for a Wikipedia entry of their own I added under expansions and modifications. A linklist of mods is out of place in Wikipedia.—Graf Bobby 19:08, 12 August 2007 (UTC)[reply]

Article Title[edit]

Is everyone aware that because of the stupid title of this article (Quake EyeEye) searching Wikipedia for "Quake 2" puts it half-way down the list of results? Hemebond 01:38, 4 October 2007 (UTC)[reply]

Well Quake II is the name on the box...--Drat (Talk) 02:16, 4 October 2007 (UTC)[reply]
That's clearly a typographical design decision. Should Wikipedia articles not be in proper English and written to help searching of content? Hemebond 09:07, 5 October 2007 (UTC)[reply]
It should, above all, be accurate. The title of the game is Quake II, not Quake 2. Xihr 22:49, 5 October 2007 (UTC)[reply]
Searching for Quake 2 immediately redirects me to the proper Quake II article, so what exactly is the point? --Nameless Voice 01:54, 7 October 2007 (UTC)[reply]

Tastyspleen.net[edit]

I really think a lot of people interested in playing Quake 2 today would find it useful to have some mention of tastyspleen.net in this article because it's pretty much the only place you can find a game these days. Someone else clearly agrees because they tried to put a link to it at the bottom of the article (but it was removed). I'm not saying we should just put it back because that's probably against wikipedia's rules but I think it would be good to have some kind of mention of it somewhere because it would help a lot of people who enjoy the game. Ben 2082 (talk) 04:32, 30 January 2008 (UTC)[reply]

Someone being patriotic?[edit]

Is this really necessary: "is an AMERICAN first person shooter computer game"? I mean, what does 'American' add here? --DanielPharos (talk) 14:31, 10 May 2008 (UTC)[reply]

I've removed it from the lead, as it's immaterial to the game what country what country it was developed in.--Drat (Talk) 03:01, 12 May 2008 (UTC)[reply]
Exactly what I was thinking. Thanks! --DanielPharos (talk) 09:24, 12 May 2008 (UTC)[reply]
It's an American developed game, and other nationalities are often mentioned (ie. S.T.A.L.K.E.R. lists the nationality of its devs (Ukraine). It's okay to say "American developer iD Software". JAF1970 (talk) 22:25, 16 May 2008 (UTC)[reply]
On an idealistic level every article should list the country of origin of a certain media, or not list it at all outside the infoboxes (perhaps); pragmatically, en.wikipedia.org defaults to the USA rather than the English language, and we have to deal with things as they are, rather than as we might wish them to be. -Ashley Pomeroy (talk) 16:30, 25 July 2010 (UTC)[reply]
Could you direct me to the Wikipedia page where it says that? I'm curious as to what the rationale is for that policy.--24.60.220.148 (talk) 15:55, 10 August 2010 (UTC)[reply]

Gloom[edit]

The Gloom mod is a notable mod (ie. Aliens: Colonial Marines may be using it.) JAF1970 (talk) 22:26, 16 May 2008 (UTC)[reply]

Jer Sypult[edit]

Who is this guy? I can't find any information on him. Where is the information that he did track 9 from? - SoulSkorpion (talk) 12:42, 14 September 2008 (UTC)[reply]

Related question: Who is Michael Massay? Does he deserve a WP article? 2fort5r (talk) 14:47, 23 October 2009 (UTC)[reply]

The DS Port[edit]

Is there any particular reason why the Nintendo DS port HP is in the External links without mentioning it at all in the article? 125.236.132.248 (talk) 09:57, 20 November 2009 (UTC)[reply]

Because someone added it inappropriately to plug it, presumably.  Xihr  05:16, 22 November 2009 (UTC)[reply]

Broken reference[edit]

Make of this what you will; the very first reference link is broken. —Preceding unsigned comment added by 83.13.203.182 (talk) 20:24, 25 December 2009 (UTC)[reply]

Quake 2 Mission packs[edit]

A section needs to be added on both the Quake 2 mission packs, which include new enemies, weapons and levels (I think)

see [2] —Preceding unsigned comment added by Telewatho (talkcontribs) 16:27, 23 January 2010 (UTC)[reply]

Google's HTML5 port[edit]

As seen here [3] this is probably quite noteworthy for the game, but where should it be put? Tazz (talk) 05:14, 3 April 2010 (UTC)[reply]

to the "8.1.6 Jake2" - port since it based on this port. by the way: what are these strange brackets with numbers in? should this be references? mabdul 22:31, 4 November 2010 (UTC)[reply]

Soundtrack[edit]

I'm being bold and making a new section for this, as the Rob Zombie's Quake II theme section is a bit outdated. To answer most of your questions;

There is no Main Theme for Quake II. Everyone who thought there was might've listened to a shorter version of Stealth Frag, which was from Quake II Mission Pack -- The Reckoning (It might've been from Ground Zero) and composed by Sonic Mayhem.

Supposedly, Sonic Mayhem did the id Logo sound effect. They also did the music for the two main Quake II Mission Packs, Ground Zero and the Reckoning.

Bill Brown composed the background music in intro.cin, end.cin, and Showdown.

Supposedly, ntro.cin was composed by both Bill Brown and Rob Zombie.

Supposedly, the Nintendo 64 version's Intro, Strogg Outpost, and Stat Menu was composed by id Software.

Jer Sypult (god5gif7 or somesuch) composed Climb.

All other unmentioned tracks were composed by Sonic Mayhem.

When I find my sources (again), I will make an appropriate section for this topic. MissingNoLLL (talk) 00:28, 26 October 2010 (UTC)[reply]

Found the website, here; http://www.sonicmayhem.com/credits.php. But it has download links to the music. Would it still be okay to use this reference? MissingNoLLL (talk) 03:02, 25 April 2011 (UTC)[reply]

Id vs. id[edit]

Id Software's logo is rendered as "id", but in all legal writings the company refers to itself as "Id Software". Accordingly, I've updated the article to show this style.—QuicksilverT @ 21:06, 28 January 2011 (UTC)[reply]

GA[edit]

I think it's time.184.44.131.140 (talk) 19:37, 10 January 2012 (UTC)[reply]

No, it severely lacks sources for a start. Яehevkor 19:50, 10 January 2012 (UTC)[reply]
Dammit I'm such a fail!184.44.131.140 (talk) 19:54, 10 January 2012 (UTC)[reply]
Your IP range has also been blocked for trolling and leaving your mouse droppings all over other users' talk pages, such as mine. Get lost. — QuicksilverT @ 22:56, 10 January 2012 (UTC)[reply]

The Makrons name[edit]

Was the name Makron altered from The Mekon from Dan Dare — Preceding unsigned comment added by Custard mustard sandwich (talkcontribs) 18:59, 2 April 2013 (UTC)[reply]

Developed in Belgium?[edit]

I'm not really knowledgeable about this, but I am from Belgium, and I don't think this game was developed here. Yet, it sits in the "games developed in Belgium" category, with no mention whatsoever in the article itself. — Preceding unsigned comment added by Josdebosduif (talkcontribs) 14:24, 8 April 2013 (UTC)[reply]

The category was added because the game was ported to Amiga by a Belgian company, though I don't know if that qualifies for including the category.--Drat (Talk) 15:56, 8 April 2013 (UTC)[reply]

Game title[edit]

On the 15th anniversary of Quake II, Bethesda released a few little tidbits of information about Quake II. It is mentioned that the name came about not because they couldn't get any other names, - in fact the working title was WOR - but because they decided the game felt more like a sequel to Quake rather than a new IP. Can we change the article to reflect that? Source: http://www.bethblog.com/2012/12/06/happy-15th-quake-ii/ — Preceding unsigned comment added by Stickolia (talkcontribs) 07:14, 3 August 2013 (UTC)[reply]

External links modified[edit]

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Source[edit]

Infobox image (box art)[edit]

one user (IceWelder) has uploaded new images into the all Quake infobox-image pages:

IMO they look awful, dark and bad (except the last one), so I am in favor of reverting them to the old images, does anyone else support this? -- FMM-1992 (talk) 02:53, 18 September 2021 (UTC)[reply]

Similar to my comment at Q1; the new version has the original colors. The image is not scanned (and therefore does not contain huge scratches like the old one), it comes directly from what Bethesda uploaded to Steam. IceWelder [] 05:31, 18 September 2021 (UTC)[reply]
I really don't get why the game's Steam cover art should be used while it was originally released in the 1990s? please read Wikipedia:Manual of Style/Video games#Cover art:
The identifying art should be from the game's original release. If the game was released on other platforms at a later date, the original artwork with its respective platform-related logos should still be used. Exceptions can be made when a later release was significantly more notable than an earlier release.
FMM-1992 (talk) 07:09, 18 September 2021 (UTC)[reply]
The Steam version is the same as the original, simply with higher quality, no scratches, no incorrect colors, and no scanning artifacts. IceWelder [] 09:31, 18 September 2021 (UTC)[reply]