Massively multiplayer online real-time strategy game

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Massively multiplayer online real-time strategy game (MMORTS) mixes the genres of real-time strategy and massively multiplayer online games, possibly in the form of web browser-based games, in which a very large number of players interact with one another within a virtual world.[1] Players often assume the role of a general, king, or other type of figurehead leading an army into battle while maintaining the resources needed for such warfare. The titles are often based in a sci-fi or fantasy universe and are distinguished from single or small-scale multiplayer RTSes by the number of players and common use of a persistent world, generally hosted by the game's publisher, which continues to evolve even when the player is offline.

Economics[edit]

Many MMORTSs feature living economies. Virtual items and currency have to be gained through play and have definite value for players.[2] Such a virtual economy can be analyzed (using data logged by the game) and has value in economic research; more significantly, these "virtual" economies can affect the economies of the real world.

Such games that feature these economies may also allow commodity trading and simulated stock markets.

See also[edit]

References[edit]

  1. ^ Laurel, Brenda (1991). Computers As Theatre (2nd ed.). Pearson Education. p. 121. ISBN 9780321918628. Retrieved February 11, 2014.
  2. ^ Tomei, Lawrence (16 November 2009). Lexicon of Online and Distance Learning. R&L Education. p. 157. ISBN 9781607092858. Retrieved February 11, 2014.