Grand Prix Challenge

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Grand Prix Challenge
Developer(s)Infogrames Melbourne House[a]
Publisher(s)Infogrames[b]
Platform(s)PlayStation 2
Release
  • EU: 22 November 2002
  • AU: 28 February 2003
  • NA: 3 March 2003
  • JP: 22 May 2003
Genre(s)Racing simulation
Mode(s)Single-player, multiplayer

Grand Prix Challenge is a Formula One racing video game developed by Australian developer Infogrames Melbourne House and published by Infogrames for PlayStation 2. It was released in Europe on 22 November 2002, and was officially licensed by Formula One Administration. It was later released on 28 February 2003 in New Zealand and Australia, 3 March in North America and 22 May in Japan.

The game features all the drivers, cars and circuits from the 2002 Formula One season. Australian developer Torus Games also supplied the art for the Silverstone (UK), Magny-Cours (France) and Montreal (Canada) racing tracks. Cars in the game are made of around 17,000 polygons.[1]

Game modes[edit]

There are 4 levels of AI to compete against, variable weather conditions, fuel usage, tire wear, interactive pitstops and various car setups.

  • Time Trial
  • Single Grand Prix (practice/qualifying/warm-up/race)
  • Championship (competing in a 17-race season to become FIA Formula One World Champion)
  • Grand Prix Challenge (series of 10 mini-championships which increase in difficulty each time)
  • Multiplayer (2-player splitscreen)

Reception[edit]

The game received "generally favourable reviews" according to the review aggregation website Metacritic.[2] In Japan, Famitsu gave it a score of 27 out of 40.[3]

References[edit]

  1. ^ tsumean (29 November 2002). "Grand Prix Challenge site up". tsumea.
  2. ^ a b "Grand Prix Challenge for PlayStation 2 Reviews". Metacritic. Retrieved 17 February 2019.
  3. ^ a b "GRAND PRIX CHALLENGE(グランプリ チャレンジ) [PS2]". Famitsu (in Japanese). Enterbrain. Retrieved 17 February 2019.
  4. ^ "Grand Prix Challenge". Game Informer. No. 121. GameStop. May 2003. p. 83.
  5. ^ "Grand Prix Challenge". GamesMaster. 2003.
  6. ^ Provo, Frank (27 March 2003). "Grand Prix Challenge Review". GameSpot. Retrieved 17 February 2019.
  7. ^ Magruder, Randy (27 March 2003). "Grand Prix Challenge Review". IGN. Ziff Davis. Retrieved 17 February 2019.
  8. ^ Davison, John (May 2003). "Grand Prix Challenge". Official U.S. PlayStation Magazine. Ziff Davis. p. 93. Archived from the original on 28 March 2004. Retrieved 17 February 2019.
  9. ^ "Grand Prix Challenge". Official UK PlayStation Magazine. 2003.
  10. ^ "Review: Grand Prix Challenge". PSM. Future US. May 2003. p. 36.
  11. ^ "Review: Grand Prix Challenge". PSM2. 2003.
  12. ^ Miller, Skyler (11 April 2003). "'Grand Prix Challenge' (PS2) Review". X-Play. TechTV. Archived from the original on 8 April 2003. Retrieved 17 February 2019.
  1. ^ Additional work by Torus Games.
  2. ^ Released under the Atari brand name.

External links[edit]