EverQuest Role-Playing Game

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EverQuest Role-Playing Game
Cover of EverQuest Role-Playing Game Player's Handbook.
DesignersOwen K.C. Stephens and others
PublishersSword and Sorcery Studios
PublicationAugust 19, 2002 (1st edition)
GenresFantasy
Systemsd20 System variant

EverQuest Role-Playing Game is a role-playing game based on the EverQuest fantasy massively multiplayer online role-playing game (MMORPG). The game was published by White Wolf under its Sword and Sorcery Studios imprint. EverQuest Role-Playing Game shares many things with the MMORPG, such as setting, available races and classes, monsters, spells, and items.

History[edit]

EverQuest Role-Playing Game was first published in summer 2002 under Wizards of the Coast's Open Gaming License using a system nearly identical to the d20 System, but was not d20 System branded because it included self-contained rules for character creation and advancement.[citation needed]

In early 2005, a major revision in the form of the EverQuest II Player's Guide was released, which deviated even further from the d20 System.[citation needed] A notable example is its approach to classes. There are only four character classes, called "Archetypes", available to starting characters. Each archetype has several more advanced classes, called "Classes" and "Subclasses", associated with it; these work much like prestige classes in standard d20 System games. Characters can freely mix the four basic archetypes, but may only take the more advanced classes associated with one of the archetypes.[citation needed]

The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.[citation needed]

Freelancers and customer service representatives have stated that future EverQuest RPG releases, if any, will have statistics for both the EverQuest and EverQuest II games, rather than being exclusively for one or the other.[citation needed] As of 2011 no further products in either line have been released, and all mention of the EverQuest property have been removed from the White Wolf website.

Volumes[edit]

Title Release date[1] Game
EverQuest Role-Playing Game Player's Handbook August 19, 2002 EverQuest
Monsters of Norrath November 5, 2002 EverQuest
EverQuest Game Master's Guide February 17, 2003 EverQuest
Realms of Norrath: Freeport April 14, 2003 EverQuest
Befallen April 28, 2003 EverQuest
Realms of Norrath: Everfrost Peaks June 2003 EverQuest
Al'Kabor's Arcana September 1, 2003 EverQuest
Temple of Solusek Ro September 22, 2003 EverQuest
Luclin December 1, 2002 EverQuest
Monsters of Luclin January 19, 2004 EverQuest
Solusek's Eye February 2004 EverQuest
Realms of Norrath: Forests of Faydark February 2, 2004 EverQuest
Realms of Norrath: Dagnor's Cauldron May 24, 2004 EverQuest
Plane of Hate August 2004 EverQuest
Heroes of Norrath November 1, 2004 EverQuest
EverQuest II Player's Guide February 28, 2005 EverQuest II
EverQuest II Spell Guide March 1, 2006 EverQuest II

References[edit]

  1. ^ "Everquest - The Pen and Paper Role-Playing Game". The EverQuest Show. September 19, 2019. Retrieved October 12, 2020.

External links[edit]